Friday, July 25, 2014

NPC Creation

Rules and Regulations on how to create NPCs for Crystal Arch (Experiments).


1. They must be filled out in the following manner.


Experiment Number
  • Status:
  • Whereabouts:
  • Name:
  • Species:
  • Class: (Can be a profession)
  • Gender: (What they identify as)
  • Age:
  • Crystal Name:
  • Crystal Ability:
2.  The Races can be from the following list:

Human

Gnome
Dwarf
Night elf (Kaldorei)
Draenei
Worgen
Undead (Forsaken)
Orc
Troll
Tauren
Blood Elf (Sin'dorei)
Goblin
Pandaren
Naga
Arakkoa
Gnoll
Furbolg
Grell
Harpy
Quillboar
Tuskarr
Virmen
Wolvar
Mo'arg
Saurok
Mantid
Oracles
Taunka (Northrend Taurens)
Vyrkul

3. They cannot have the exact same powers as the main 6, only parts.
Example: Sheikaris can magnetize, bend metal, etc. An experiment can bend smaller amounts of metal or can magnetize smaller areas.

4. The transition:
They will get ill or weak for a brief period of time.
They will be easily tempted to turn evil or dark.
They have a high chance of losing sanity.
They will have emotional conflicts.
They will have an internal battle of good vs evil.

5. Fatality Rate:
You will be deciding a fatality rate, this means that they will be dying, at what speed is up to you. 
Example: Rima, for every life she does NOT consume with her crystal, its a year off of her life and will drain her body heavily if she does not consume some living creature (bunnies, rodents, humans, etc).

6. (Optional) Backstory.
Back stories are nice and allow you to create a persona of how this person would act and react.

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